User Tag List

Likes Likes:  0
Dislikes Dislikes:  0

View Poll Results: Should we increase the range of Paladin Chants?

Voters
70. You may not vote on this poll
  • Yes (2000 Range) All Chants

    36 51.43%
  • Yes (1500 Range) Only Endurance Chant

    14 20.00%
  • Yes (2000 Range) Only Endurance Chant

    12 17.14%
  • No

    8 11.43%
Register to Reply
Page 1 of 2 12 LastLast
Results 1 to 10 of 20
  1. #1
    Administrator Cosmos's Avatar
    Join Date
    Mar 2018
    Posts
    32
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [In Progress] Paladin Chant Range

    Should we increase the range of Paladin Chants? Original chant info: https://web.archive.org/web/20040104...e.php?line=900

  2. #2
    Junior Member
    Join Date
    Feb 2018
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes (2000 Range) All Chants

    Make Paladins useful, make their abilities something to be desired.

  3. #3
    Member
    Join Date
    Mar 2018
    Posts
    30
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Paladins need some love at early patch level. They simply are outclassed by other realms.

    I see no reason in not bringing the chant range up in line with the other realms. It will certainly improve rvr situations in Albion, since its much harder to create a functional 8 man on that realm.

  4. #4
    Junior Member
    Join Date
    Feb 2018
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why are you offering the Paladin an advantage of 2000 range for all chants. Currently, going off the Uthgard character planner which I'm assuming are standard 1.65 skills, all of the Paladins chants except end regen are already 1500 so increase end regen to 1500 bringing it in line with the other chants all fixed. I see no reason to add an extra 500 to the Paladins range if you aren't going to do that for all the other chants/songs in the game ie Warden has 1000 range on resistances 1250 range on bubble, 1500 range on DA/haste and 2000 on speed are you also going to increase the resistances, bubble and DA/Haste ranges to 2000 for the Warden ? What about Skalds, Minstrels, Bards etc that have chants or songs that are less than 2000 range, are they going to get an increase to 2000 as well ? Seems a bit biased to single out Paladins for something of this nature when there are other classes that have the same range issues with their chants/songs.

    If Uthgard isn't using standard 1,65 skills and/or there has been some post that has already indicated that all other chants/songs in the game will be increased to 2000 and for some strange reason the Paladin was left off the list then disregard above

  5. #5
    Member
    Join Date
    Feb 2018
    Location
    France
    Posts
    32
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You made a point here.
    I believe giving this push to paladins would be an incentive to group them rather than running endu pots.
    Maybe other classes wouldn't need such push but I don't see any problem giving every chant/song the same range.

  6. #6
    Administrator Cosmos's Avatar
    Join Date
    Mar 2018
    Posts
    32
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MongrelSun View Post
    Why are you offering the Paladin an advantage of 2000 range for all chants. Currently, going off the Uthgard character planner which I'm assuming are standard 1.65 skills, all of the Paladins chants except end regen are already 1500 so increase end regen to 1500 bringing it in line with the other chants all fixed. I see no reason to add an extra 500 to the Paladins range if you aren't going to do that for all the other chants/songs in the game ie Warden has 1000 range on resistances 1250 range on bubble, 1500 range on DA/haste and 2000 on speed are you also going to increase the resistances, bubble and DA/Haste ranges to 2000 for the Warden ? What about Skalds, Minstrels, Bards etc that have chants or songs that are less than 2000 range, are they going to get an increase to 2000 as well ? Seems a bit biased to single out Paladins for something of this nature when there are other classes that have the same range issues with their chants/songs.

    If Uthgard isn't using standard 1,65 skills and/or there has been some post that has already indicated that all other chants/songs in the game will be increased to 2000 and for some strange reason the Paladin was left off the list then disregard above
    We will run polls for other classes as well; Paladin was just a start. Also most of these polls will remain active through alpha, beta, and a couple weeks into release.

  7. #7
    Junior Member
    Join Date
    Feb 2018
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Cosmos View Post
    We will run polls for other classes as well; Paladin was just a start. Also most of these polls will remain active through alpha, beta, and a couple weeks into release.
    Ok that raises greater concerns. Each class was designed with a role in mind. For the Paladin it was a combat support role meaning he was in the middle of the fight dealing damage with cold steel while also providing his fellow melee classes with much needed end regen, healing and AF chants. The shorter range on some of these chants reflected that role. If the fight got compressed then the support classes also got the benefits of the chants as they were bought into range by the movement of the battle. With 2000 range on all his chants the paladin just /sticks to a caster then wanders off and does the gardening for the afternoon, goes to the pub or whatever. The paladin has no real need to worry about the flow of the battle and neither do his grp mates.

    All the ranges for chants, songs, buffs etc would have been extensively researched by Mythic prior to release, some would have been changed over time to reflect the feedback from the community as can be seen if you look at buff ranges now compared to what they were at 1.65, For the paladin the grp shield was reduced from 1500 to 500, the end regen was increased from 1000 to 2000, and their heal chant seems to have been removed and some ST heals added the rest appear to be as they were in 1.65. To do a blanket increase from current to 2000 on any class will just disrupt the whole balance of the game. In this particular case the AF buff being pushed to 2000 range when on live it was actually reduced to 500 range over time does not bode well.

  8. #8
    Member
    Join Date
    Mar 2018
    Posts
    30
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MongrelSun View Post
    Ok that raises greater concerns. Each class was designed with a role in mind. For the Paladin it was a combat support role meaning he was in the middle of the fight dealing damage with cold steel while also providing his fellow melee classes with much needed end regen, healing and AF chants. The shorter range on some of these chants reflected that role. If the fight got compressed then the support classes also got the benefits of the chants as they were bought into range by the movement of the battle. With 2000 range on all his chants the paladin just /sticks to a caster then wanders off and does the gardening for the afternoon, goes to the pub or whatever. The paladin has no real need to worry about the flow of the battle and neither do his grp mates.

    All the ranges for chants, songs, buffs etc would have been extensively researched by Mythic prior to release, some would have been changed over time to reflect the feedback from the community as can be seen if you look at buff ranges now compared to what they were at 1.65, For the paladin the grp shield was reduced from 1500 to 500, the end regen was increased from 1000 to 2000, and their heal chant seems to have been removed and some ST heals added the rest appear to be as they were in 1.65. To do a blanket increase from current to 2000 on any class will just disrupt the whole balance of the game. In this particular case the AF buff being pushed to 2000 range when on live it was actually reduced to 500 range over time does not bode well.
    When you make changes it doesn't and should not mean that its set in stone for the rest of the servers existence.

    I don;t see an issue in the current climate to raise the paladins chants. During alpha and beta the values can be tested, and if the other chants other than endo seem to add to much power, then you can adjust their values.

    Comparing old values to live values is absolutely pointless. There are a dozen expansions that change items, skills, add new abilities, maybe introducing ways to AF buff too much causing issues.
    Forget live values, concentrate on this current patch level.

    The devs should not make sweeping changes without acknowledging they might be wrong, or make a mistake and try to adjust values if they buff a class to much.

  9. #9
    Junior Member
    Join Date
    Feb 2018
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Actually comparing old values to live values is quite relevant as the vast majority of non buff changes that occurred over time were applied to each realm equally. Maybe not in the exact same manner but the end result was the same across all realms (up until the Necro/BD/pet patch that is lol, Hib got screwed big time).

    Live gives you the results of almost 17 years of ingame testing to look at and help you make informed decisions about the changes you are going to make going forward from 1.65. I don't know how long the beta phase for origins will be but I doubt it would be an extensive beta that will test every aspect of the game as they don't have the staff or time to do that without delaying release a very considerable amount of time. So these changes we are voting on are very likely to go live and if then reversed at a later date or even heavily nerfed could have an adverse effect the population. 2000 range to all buffs is a sweeping change and if you have evidence that a particular buff was treated in the exact opposite manner from looking at live it would be foolish to ignore that.

    As for AF not much really changed, TOA introduced +50 AF via a template and the 25% bonus to buffs. These changes were the same for all realms. Some item procs or /use could provided a short duration boost to your AF, again available to all realms. The only real difference between the realms AF wise was the Pally 127 AF chant, neither Mid or Hib have an equivalent buff, and its range was reduced considerably on live.

  10. #10
    Junior Member
    Join Date
    Feb 2018
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would have edited my post above but that choice doesn't seem to be available.

    Just thought I would add that I'm not suggesting that the Pally AF chant be immediately reduced to 500 range for this server. I am saying that, judging from the evidence provided by live, increasing the chant to 2000 range probably isn't the best option.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •