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View Poll Results: Should we adjust nearsight?

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  • Original Values (2300 range / 2 min duration / 65% max effectiveness)

    32 45.07%
  • 1500 range / 30 second duration / 45% max effectiveness

    14 19.72%
  • 2300 range / 30 second duration / 45% max effectiveness

    16 22.54%
  • Other (please explain)

    9 12.68%
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  1. #1
    Administrator Cosmos's Avatar
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    [In Progress] Nearsight

    Should we make adjustments to nearsight? If you select other please explain your reasoning.

  2. #2
    Member LordGriffon's Avatar
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    Other - Nearsight to Bolt range, 30 second duration/ 45% max effectiveness
    -Providing "dribble" satisfaction for every troll's swallowing desire, including tsujin and ceen.
    "And that's the bottom line... 'Cause Stone Cold Griff Said So!"

  3. #3
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    Other - Leave NS as original values but give a class the ability to cure it. I cant think of a reason why those that can near sight classes shouldn't have the ability to cure it. It will give them more responsibility and adds to skillful plays.

  4. #4
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    I agree that nearsight should have a cure. If that's not possible, then lower range/duration would be my secondary vote.

  5. #5
    Junior Member Sysk's Avatar
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    I think having it based on normal values and having a cure would work out.

  6. #6
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    The question is way too vague to give a well thought response:

    - Will there be cure nearsight? If yes, who will?
    - How immunities will work? 60 second, or based on spell duration?

    Once that two questions will be answered, then I would pick the poll answer accordingly.

  7. #7
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    I voted OTHER: I'm fine with original values as long as another class has a CURE ability. I would like to have a cure ability on a class that seems appropriate combined with a class that is less desirable in a "perfect" 8-man group. So you couldn't put a cure ability on an assassin, since that doesn't seem appropriate, but you could put it on a secondary kind of healer or buff class that is normally less desirable. This would encourage groups to run a slightly less optimal group that had an offset ability of curing NS. Thus you would have to choose between running an optimal group without cure NS, or a sub-optimal group with cure-NS.

  8. #8
    Administrator Cosmos's Avatar
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    Since Cure Nearsight seems to be a popular topic I've made a poll for it here: https://www.darkageoforigins.com/sho...Cure-Nearsight

  9. #9
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    2300 range / 30 second duration / 45% max effectiveness

    Being taken out of the game as a ranged class for 2 minutes due to an almost instant-spammable-low-power-usage skill is annoying as hell. It's useful enough at 2300 range and 30s duration.

  10. #10
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    my vote would go to either 1. keep it the same but add cure NS, or 2. 2300 range/30 sec duration/same max effectiveness.



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  1. [In Progress] Cure Nearsight
    By Cosmos in forum Community Polls
    Replies: 2
    Last Post: 05-08-2018, 02:26 AM

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